3.3.5. Auras for Class Icons, now accept spells with spell ids too. 3.3.4. Fixed an issue with Grid style trinket icon's color, when entering into a new arena. 3.3.3. Fixed an issue with Grid style trinket icon's color, when the unit is becomes unstealthed and it's trinket is on cooldown.
3.3.2. Fixed an issue with Grid style trinket icon's color, when entering into a new arena. Some other smaller fixes.
3.3.1. Fixed an issue with Grid style trinket icon's color, when the unit is becomes unstealthed and it's trinket is on cooldown. Toc version number fix. 3.3.0. Added different cast bar texture for uninterruptable spells. (Thanks for balciseri.). Added an option to change the bar texture for uninterruptable spells.
Commented SetTemplates out, since it's no longer used right now. Dispel module updates.
Highlight module updates. Mouse over highlight will be properly disabled when you disable the Highlight module. Converted textures to RLE targa. Minimalist LSM fix. Localization fixes.
Some other minor changes. 3.2.9. Fixed an issue with the 'Class Icon Important Auras' check button's functionality. Added an options 'Class Icon Spec Icon' to show the specialization icons, instead of the class icon in the Class Icon module.
'Advanced Options' is enabled by default from now. Some other smaller fixes. Options module updates. Localization updates. 3.2.8. Fixed an issue with trinket icon update in test mode.
3.2.7. Fixed an issue which caused too many actions and spammed errors inside arenas.
Updating colors with the color picker won't murder your fps anymore. (Not all of them are fixed yet.). Fixed an issuw which caused DRTracer 'Gloss Color' not to work.
'DRTraceker Gloss' options is now false by default. 'DR Text Color' color picker is removed. Updated Dispel icons, different specs with no dispel will no longer have a Dispel icon. (Like Shadow Priest.). Color pickers will no longer generte useless CPU usage while the mouse is not moving on them. Removed old spec detection functions.
Updated 'HealthBar' module. Adde Monk's class color picker option into the 'HealthBar' module. Some upvalue changes. Fixed a typo in 'Subtlety'. Localization updates.
Test mode updates. 3.2.6. Drastically reduced cpu usage on some cases. (80%). Module file name updates. Auras module updates. Added tooltips for Buffs/Debuffs.
Added cooldown model for Buffs/Debuffs. Cooldown model can be enabled/disabled/reversed on the Buffs/Debuffs tab. Buff/Debuff timers can be disabled on the Buffs/Debuffs tab.
Fixed an issue which caused buff/debuff frames to overlap on each other. Dispel module updates. Timer module updates. Dispel module should get properly updated on profile changes.
DR Tracker module should get properly updated on profile changes. DR Tracker frames will properly hide/show when it's category is disabled/enabled. Tags module should get properly updated on profile changes. Removed old spec detection. 3.2.5.
DRData module updates. Fixed an issue which caused excessive memory usage while acdjusting the 'DR Text Size' slider. DRData frames now will disapper in test mode, when their timer is up. From now the main options will show up even when you enter any unknow slash commands.
Renamed Dispell moduel to Dipel. 3.2.4. DRData library updates. 3.2.3. Aura and spell updates. Will of the Forsaken and PvP trinket share cooldown timer fix. DRData library updates.code 3.2.2.
Performance upgradements. Added Monk's dispel spell. Dispel module updates. 3.2.1. Clicks module updates. 3.2.0.
Cast Bar module updates. 3.1.9. Auras module updates. 3.1.8. Curse Client latest version mismatch fix. 3.1.7. Curse Client latest version mismatch fix.
3.1.6. Fixed incorrect version number. Announcement module updates. Class Icon module updates.
Layout module updates. Tags module updates. Minor performance upgradements. 3.1.5. Layout module updates. Library updates.
3.1.4. Fixed an issue which broke the addon's funcionality with Timer module disabled. Timer module updates. Upvalue updates. Some other smaller fixes.
3.1.3. Fixed a bug which caused frames to not to hide after left the arena. Fixed a bug with Direction dropdown. Fixed an issue with 'Announcements' module. Global cleanup.
Some other smaller fixes. 3.1.2.
Fixed a bug with Trinket module inside battlegrounds. Trinket module updates. Library updates. 3.1.1. Announcements module updates. 3.1.0.
Added 'Turn Evil' for auras. Library updates. 3.0.9. Minor fixes. 3.0.8. Fixed a bug which crashed Tags module after you switched profiles. Test function updates.
Some GUI changes and bugfixes. German localization updates.
Library updates. Other minor fixes. 3.0.7. Removed Global Templates. 3.0.6. Updated for 5.4. Fixed a bug with the Tags module.
Added Monk 'Resuscitate' spell to the Announces module. 3.0.5. Fixed a bug with the Auras module. 3.0.4. Fixed a bug with enable/disable Auras module functionality.
Fixed a bug with enable/disable Buffs button's functionality. Fixed a bug with enable/disable Debuffs button's functionality. Reduced maxium buffs/debuffs to show to 10. Aura module improvements.
Localization updates. Other minor fixes. 3.0.3. Fixed a bug with the Auras module. Other minor fixes.
3.0.2. Fixed a bug which created invisible but clickable frames outside arenas. Disabled test button functionality inside arenas. Fixed a typo which didn't let 'Layouts' module to load properly. xCT and xCT+ support fix. Library updates. Some other smaller fixes.
Code cleanup. 3.0.1.
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Reduced addon size by 30%. Reduced memory usage. Reduced CPU usage. DRTracker fixes. Healthbar fixes.
Aura updates. Library updates. Merged localizations. Added koKR, zhCN and zhTW localizations.
Added support for xCT and xCT+. Code cleanup.
3.0.0. Updated for 5.2. Spell updates. Library updates. Minor bug fixes.
I'm pretty sure 3.3.3 was the last patch it worked in for MOST spells. Its also not a 'hack' its packet editing using Wintuck Packet Editor.wow First of all it's 'Winsock' as in 'Windows sockets'. Secondly, it IS a hack because it's altering the client What you're thinking of is spell swapping.
What OP is talking about is actually removing the GCD for all spells. @OP: Yes, such a hack probably does exist somewhere but I doubt it'd work purely because servers actually verify the cooldown on spells now.
Comment by blupache This is the cooldown that starts whenever you cast a spell, preventing you from casting another spell until its finished. Typically it's abbreviated to 'GCD'. Most spells have a 1.5 second GCD, although some classes have a 1 second GCD (i.e. A Deathknight in ). Certain abilities are 'GCD free'. Typically these are abilities specifically designed to be triggered at the same time as second ability, for example on-use trinkets or spells like.
Random Dungeon Cooldown Wow
The simplest way to tell if a spell is GCD free is to just test it yourself (via a target dummy if necessary) - if you can cast a second spell instantly afterwards it's GCD free, if you need to wait a second or so then it isn't. Haste will lower your GCD, down to a minimum of 1 second. Comment by Taraezor Surely someone has worked out a way to post a screenshot of this cool spell! (Edit: As of patch 6.2.3 I haven't received a down vote for this attempt at humour. Thank you wowheaders! At times I think we are a serious lot, sigh.) This generic non-class, non-specialisation and non-race specific spell is perfect for AddOn authors for hassle free monitoring and adjusting of an AddOn's GCD handling.
Does get around any problem for lowbie toons with no spells available for testing of the GCD. A player's GCD can dynamically change, especially depending upon the gear being worn, so GCD does need monitoring for anyone wishing to be super accurate in their AddOn/macro. (Edit: As of patch 7.1.5 I have finally been downvoted. Here's a dare: Own up to being a humourless person by replying to this.
Comment by ShamanOne Presumably, the GetSpellCooldown function in the WoW API returns the duration of 'Global Cooldown' (although, in my experience, one should use the spell ID instead of that name). Recognize that the function returns the current value of the duration of the Global Cooldown. So the function must be called for the Global Cooldown 'spell' immediately after an ability or spell has been used, and before the GCD itself expires.
When the GCD has not been triggered by that spell or ability (or it is otherwise not in progress), the current value of its duration is returned as zero. For all practical intents and purposes, the current value of the GCD duration implicitly includes any and all reductions and increases in the value that it would have without any Haste effects, buffs, debuffs, procs, etc., in the context of the ability, spell, or other event that has triggered it. In other words, any effects of Haste, buffs, debuffs, procs, etc. Have already been applied, just as they have been applied before GetSpellCooldown obtains the duration of the cooldown for any other spell or ability. Note: in my experience GetSpellCooldown has always returned the duration as zero or a number greater than zero. Whether it is necessary to do so, it is desirable to check whether the GCD duration is less than 1.0 second (but more than zero) and, if so, set it to 1.0 second, which is the minimum nonzero GCD.
Comment by Taraezor As of Warlords of Draenor (6.2.3) calling GetSpellCooldown(61304) still works. Thank you Blizzard! A couple of interesting comments on this page suggest it is bugged and yet also state why some people think it might be bugged. It is not bugged.
It returns valid results just as though you passed any other spell ID. Code: local ,duration= GetSpellCooldown(61304) Your GCD, i.e. Right after casting a spell which triggers the GCD, is 'duration'. To get a non zero value for duration, you need to cast this IMMEDIATELY after casting any spell which triggers the GCD. /use Ice Barrier /run local ,d = GetSpellCooldown(61304); print(d) Will do the trick.
On one of my toons it returns '1.408'. This means that my GCD of 1.5s has been 'hastened' by my gear or buffs. Comment by axhawk Posting this here, because I spent about an hour searching Google for it the other day, and another hour today testing it.
As of somewhere in the middle of Legion (I don't precisely remember when), the current GCD floor is in fact 0.75s, not the 1.0s it was previously. This also applies to BfA (tested on the beta client). This was verified using a significant amount of haste gear and haste abilities (specifically, Drums of Fury and Trueshot), and the API call GetSpellCooldown, using both this spell ID and the one for Arcane Shot.
The GCD decreases without pause past 1.0, but floors at 0.75s.
A subreddit for non-retail World of Warcraft servers and emulation, as well as spreading the word about servers worth playing on. See also See also for any staff recruiting needs. See for any legacy addons and mods. Please read the subreddit (updated 2017/26/07), and enjoy your stay! Rules. No posts/links/comments by accounts aged less than 14 days old and having less than 10 collective karma.
No posts or links about the same server allowed to be submitted more than 1 time per week per account. No gold or account selling hacks/dupes, these posts will result in an immediate ban. No account trading either. No bullying/trolling/trashing of users or servers.
Race Change Cooldown Wow
![Wow Global Cooldown Hack 3.3.5 Wow Global Cooldown Hack 3.3.5](/uploads/1/2/3/7/123732692/879718475.jpg)
Flaming fellow redditors for their opinions, questions or server of choice is not welcome. Treat and respect others the way you would like to be treated in return.
No pointless posts/comments. If your comment does not contribute to the post discussion, do not comment. Posts and comments that are identified within this criteria will be removed.
No threads or links that are made in order to seek attention from users. This is a discussion driven subreddit, get attention by creation well done discussions. No fake news, no accusations without factual evidence. No posting or doxxing harmful information (real life names, addresses, locations etc) of users or servers. No attention seeking titles with use of all-caps characters or click-bait. No drama posts.
Inciting flame wars and pursuing drama will not be tolerated. No forum scale server discussions (incl. Minor news and posts about guild recruitment, Refer-A-Friend, streams, social media links etc). FAQ:. Note/disclaimer: any links and submissions in this subreddit are for information only. No liability is taken for any consequences that may result in being involved with any 3rd party/independently operated websites or emulated servers. Well, I know for a fact that when I played there was multiple so called 'working' ElvUis that I downloaded and none of them worked.
I found one of them on the molten forum. Just cuz people have a link to something doesn't mean it's working. The newer one (posted in February) looks like it actually works but based on the comments and stuff from the second one, it seems like the same crap I downloaded.
It has the colors and looks but has 1000 bugs. Reading further I found this. Your ElvUI Download for 3.3.5a is actually TukUI. Even though made by the same author they are quite different UI's. I've been looking for 3.3.5a version for ElvUI and was so excited to see this. Gzsz english subtitles. So disappointed now.
Taken directly from the comments, which is exactly what I remember. TukUI is great but took way to much work in LUA settings outside of the game to get to work properly so I never liked it. The way I see it, the first official working ElvUI for 3.3.5 (other than the original) is this new one posted in February.
Again though, thank you for the links. And thank you for the hostility when asked a simple question.
![Global Global](/uploads/1/2/3/7/123732692/765171474.jpg)
World of Warcraft Client Patch 3.3.5 - Last Updated Tuesday, June 22nd, 2010 The latest test realm patch notes can always be found at The latest patch notes can always be found at Assault on For ages the red dragonflight and its noble matriarch, Alexstrasza the Life-Binder, have dedicated themselves to preserving all life on Azeroth. Recently, the very heart of this virtuous dragonflight has come under threat. An eerie silence has settled over the Ruby Sanctum, the red dragonflight's sacred lair within the Chamber of the Aspects. This troubling development has led to fears that the sanctum, home to Azeroth's largest clutch of red dragon eggs, has been breached by an unknown, sinister force. If these claims are true and immediate action is not taken, the benevolent red dragonflight might be crippled forever. Real ID: A New Way to Connect With Your Friends on Battle.net One of our goals for the new Battle.net is to create the framework for an online gaming experience that is even more accessible, more engaging, and more entertaining than the previous Battle.net. The newly released Real ID feature, available to World of Warcraft players as part of patch 3.3.5, is an integral part of this effort, providing you with advanced ways for forming and maintaining meaningful relationships with your friends on the service.
Real ID is a completely voluntary and optional level of identity that keeps players connected across all of Battle.net. When you and a friend mutually agree to become Real ID friends, you'll have access to a number of additional features that will enrich your social gaming experience in new and exciting ways. Go for more details.
General., an all-new 10- and 25-player raid dungeon featuring normal and Heroic difficulties, has been added! Players will find the dungeon entrance below Wyrmrest Temple in Dragonblight. Please note due to the way this patch is being applied in all regions, this dungeon will not immediately be available in North America. Stay tuned to our General Discussion forum for an official announcement on the opening of the Ruby Sanctum. The functionality of the Vote Kick feature in the Dungeon Finder will now behave differently according to a player's history with the system. Players using the Dungeon Finder who rarely vote to kick players from a group, or rarely abandon groups before a dungeon is complete, will find that the Vote Kick option will have no cooldown.
For players who frequently abandon groups or vote to kick other players, the Vote Kick option will be kept on a cooldown. This functionality will adjust itself as a player's behavior while using the Dungeon Finder changes. User Interface. Chat Frame Players can now right-click on any chat type (Whisper, Trade, General, Party, Raid, etc.) and choose to move conversation types into separate windows. This will move that chat type to a separate tab in the Chat frame which can be undocked and moved anywhere on the screen. Using the Move to Whisper Window option on a Whisper will place the conversation with that player in a separate tab. Any time a conversation with another player is put into its own tab, the tab will glow when a new message is received.
Hovering over the Chat Frame and using the mouse wheel will allow players to scroll through chat text. Players can select Classic Mode under Interface Options to keep the Chat Frame functionality closer to what it was prior to patch 3.3.5. The Simple Chat User Interface option has been removed. Friends List. A new icon has been added to the top left of the Chat Frame which will open up the Friends list. In addition to its current functionality, the Friends List will now allow players to add Battle.net accounts (Real ID).
Players will have to confirm that they are friends in order for a Real ID to be added. Once Real ID friends, players can communicate cross-game, cross-faction and cross-realm.
A new Pending tab has been added where players can accept or decline a Real ID friend request, or select the Report Spam or Block Communications buttons. Players can now select from three statuses which will be visible to their friends: Available, Away and Busy. A Broadcast window has been added to the top of the frame. Players can use this to broadcast a message to all of their Real ID friends online. This message will also be displayed under the broadcaster's Real ID information in each friend's list.
For additional notes on Lua and XML changes please visit the.